Controller Arps require that the KEY MODE be set to one that allows “direct” notes to be triggered, so that the Controller movement can be applied to the sound. They can Swing, and can be adjusted as to timing and duration, where applicable. They reference the MONTAGE clock tempo, and can play at multiples or sub-divisions of that tempo. Therefore, without a “direct” sound to which the data is applied, there is no sound generated by Controller data.Īrpeggio Phrases are most often Note data, but can also be Controller movements, that can be triggered by the keyboard to play in looping or one-shot fashion. For example, if the Controller is Pitch Bend, the chords that you hold will be bent by the arp phrase data. Instead of notes you hear these controllers applied to the direct sound. _ Those arpeggios that are Controller data (which are not notes at all), are MIDI data that is applied to the Direct sound output made by the triggered notes. _ Those arpeggios intended for Drum Kits (fixed note) will playback exactly the same every time with no adjustment according to the note or notes used to trigger them – (no chord intelligence). _ Those arpeggios intended for musical instrument Parts will adjust according to the notes triggering them (chord intelligence). Because arpeggios can adjust notes in the phrase dynamically in reponse to keys you are fingering – it has to have these specific rules/requirements restricting the number of unique note numbers. The Convert Type will dictate the behavior of the arpeggio phrase. The rules are simple enough: A maximum of 16 different (unique) MIDI note numbers can occupy an arpeggio phrase. Since an arpeggio is interactive, it differs from data that simply plays back. The rules for creating the arps require that you understand the purpose of the arpeggio and requires that you create data which lends itself to that purpose. Not all data that you can play makes for a good arpeggio…not all data can be made into arpeggio. What is often difficult to understand about arpeggio creation is the following: In general, you will be able to convert the data into one of three different general Types:ġ) Arpeggios for musical instrument Parts (note/chord intelligent)Ģ) Arpeggios for Drum/Percussion Kit Parts (fixed note)ģ) Arpeggios containing non-note events (controller data) Once in the internal recorder it can be converted into a User arpeggio. Creating your own arpeggios on MONTAGE (added with firmware 1.20) is accomplished by converting data that you record (or load) to the internal recorder, as MIDI data. MONTAGE is able to load Arpeggio data (.X3G) made for the Motif XF directly to its internal USER Arpeggio bank. It also offered a degree of instant inspiration that won favor among many musicians.” - Keyboard Magazine (A Decade of Motif) Yamaha called this approach “Phrase Factory,” and it gave the Motif an edge over workstations whose sequencers worked in linear, tape machine fashion. By contrast, even the original Motif offered tons of musical phrases suitable for its myriad instrument sounds, and made it fairly straightforward to drop those phrases into a sequence or Performance setup-or to go in the other direction, recording your own phrases in the sequencer, then triggering them from the keys as arpeggiator patterns. “Arpeggiator” is an understatement, as the word makes us think of robotic up-and down synth patterns. “In addition to its fresh and globally infused sound set, the Motif introduced keyboard players to arpeggiator patterns that added realism and musical interest to sequences and live performances.
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